The Mental Game of Hitting
Success requires discipline, concentration, and quickness. Hitters should focus on one pitch at a time and on the process of the at-bat–not the result. They learn from every swing as they obtain immediate feedback and make the adjustments necessary for success. Instead of making excuses on a missed opportunity, good hitters figure out what they learned from the situation (too late, too fast, under the ball, and so on) and make mental notes on how to use that knowledge to succeed the next time. They also take note of what they were doing well when successful. Hitting is an attitude. It is confidence. Players should believe that they are al-ways going to hit the ball solidly "on the money!" Focus on the number of "quality at-bats" and not the batting average (because a hitter may hit the ball well but at someone). Players should also understand that the difference between a .200 hitter and a .300 hitter is only 1 hit in 10 at-bats. Hitters must let the pitcher know that they are "the best" and that the pitcher has her hands full. Great hitters never let up. If they are 4 for 4, they strive to go 5 for 5. Successful hitters visualize success. They see themselves getting the winning hit. They live for the moment when the bases are loaded and they step to the plate with the game on the line. Good hitters have high standards, high expectations, and a high level of commitment. Good hitters are aggressive, prepared to hit every pitch. The batter should stride to every pitch with the intention of hitting the ball. She should hold up on the swing only when she recognizes that the pitch location makes it a poor pitch to hit. The adjustment to hold up the swing should be made at the last moment. To do this, the player squeezes the bat and tenses up, stopping the swing before the bat goes through the strike zone. The approach to the pitch is "Yes, yes, yes, no" or "Yes, yes, yes, yes." If the batter does not prepare to swing at every pitch, she will not be able to pull the trigger when she really wants to swing. A checked swing is a pitcher's best friend. The batter should go hard to every ball; a swing and a miss is better than a checked swing. Hitters should focus only on the ball, not its location over the plate. If the ball is around home plate and the hitter is confident that she can hit it, then she should go after it! Players should focus on their strengths and jump on any mistakes made by the pitcher. Hitters should know their best pitches to hit and their hitting zone. Good hitters consistently hit balls within their hitting zone (strength area), whereas weak hitters hit too many pitches in their weak area. The batter must never be emotional and show her cards. The pitcher will read her re-actions. If the hitter is emotional, the pitcher will think she owns the batter and will gain the upper hand. The batter must not react to the umpire because that will never work to her advantage. And she must always separate offense from defense. When at the plate, she should forget what happened on defense and stay mentally tough and positive. The Count The hitter should not take a pitch to see what the pitcher is throwing. The next pitch will not be the same, and the hitter gets no feedback from taking a pitch. The batter has the opportunity to see the pitcher's delivery during the warm-up pitches. Hitting sometimes seems as difficult as winning the lottery. The odds of hitting safely improve with three attempts, or chances, compared to with one or two, so batters should get their money's worth by using all three opportunities. If they swing and miss, at least they can gather information to make adjustments on the next swing (Was the swing too slow? Too early? Was I under the ball?). Hitters can learn nothing by taking a good pitch, and doing so only decreases the odds of success. If the pitcher is behind on the count, the batter should expect to see the pitcher's best control pitch, usually a fastball, right over the plate. The batter should be ready to jump all over this pitch! With a runner on third and less than two outs, batters should look for a drop ball. The pitcher does not want to throw an "up" ball that can easily be hit in the air. The pitch selection charts in chapter 14 offer valuable information about what the pitcher and catcher are thinking and how they plan to set up the hitter. Pitchers generally establish a pattern during a game. By looking for this pattern, batters can know what pitch to expect. if they know what pitch is likely to be coming, they can more easily recognize and adjust to it. Table 1.1 offers some general guidelines for hitters based on the number of balls and strikes.
Two-Strike Adjustment
Slump Busting Here are some suggestions for breaking a slump:
Preparation Three batters before her turn, the player should be ready to go with helmet and batting gloves on. While in the hole, she prepares her body by stretching and getting loose and thinking of nothing but hitting. She watches the pitcher and anticipates the game situation. While on deck, she takes good gamelike swings to time the pitcher and get into a rhythm; she is thinking about how and what the pitcher throws. She reinforces any pointers about her swing (e.g., keep the hands in). She visualizes the situation and a successful execution of the play. While walking to the plate, she is confident, uses positive self-talk, gets the sign, makes a commitment to it, and follows her routine. She tells herself, "I waited for this. I am ready for this." Then she takes a deep breath and steps into the box. She shuts off the thinking process. She picks up the pitcher's release point and aggressively attacks the ball. She tells herself to keep it simple: See the ball, hit the ball? Between pitches, she steps out of the box to regain focus (turning away from the plate for a second or two), analyze her reaction to the last pitch, and check the coach's sign. Then she takes a deep breath, follows her routine, and steps back confidently into the box. After the at-bat, she passes along any useful information to the next batter regarding the pitcher (dominant pitch, speed, and movement) or the umpire. READING THE PITCHER Most pitchers do have easily observed giveaways. Find out what they do differently on each pitch. On a changeup, you can sometimes see a stiff wrist as compared to a loose wrist. During warm-up pitches at the beginning of the game, the coach can time the pitcher (by counting 1 one thousand, 2 one thousand, and so on) to see how long it takes her to get a grip on the changeup. It will take longer than for other pitches. The coach can then call this pitch from the box. (Batters should be focusing on other things rather than counting before each release.) Videotape your pitchers to see if they have any giveaways and to practice picking pitches. Show a front view to teach your hitters. If you have an opponent's game film, study their pitcher too. COACH PICKS FROM THE COACHING BOX PITCHER GIVEAWAYS THAT THE BATTER CAN WATCH FOR Feet Grips Backswing Release General tips
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